Socom 3 psp rapidshare




















First game I killed myself with grenade. Second game I accidentally stood up from behind cover and immediately got shot in head. These controls will take some getting used to Swapped default rifle for Rambo -sized M60 machine gun. I hide in tall grass and wait for passersby.

Finally I'm getting some kills. Rybicki and j. Davison from Official U. PlayStation Magazine. New strategy for 2-against-i odds: Traded M6o for rifle with less ammo but better accuracy and range, and dropped grenades for claymore mines. Planted mines at doorways and found sniping perch to create "Room of Death.

Stealth, slow movement and scouting ahead are key--this is not your usual run-and-gun first-person shooter. Computer-controlled teammates often save my bacon but also make stupid mistakes: In the midst of "stealthy" operations, they stand out in the open or, without orders, fire unsilenced machine guns.

I adjust by quietly shooting them all in the head at the start of each mission. Hope they get smarter in the final version of the game. More in full report next month. Over and out. In this, the third installment in the very popular SOCOM series, Zipper Interactive has pulled out all the stops in order to make the most fast paced and exciting online play available for the Playstation.

With huge new levels, a full-on arsenal of weapons and now controllable vehicles, Socom 3 is an excellent title.

Too murky looking for its own good, the sluggish visuals is most disappointing. Not that all of them are bad, because they are not in those deep dark locales.

I just felt that since were on our third inception here that any of the problems that may have occurred in the first two titles would have been corrected. The other problem is that there is a real strain on the eyes during the menu screens. Almost too small of fonts are used and for some reason they chose to make some of the menus almost too cluttered. It was really frustrating to deal with.

And, thanks to the heavy amount of cheater and code breaker from the first two games, you now can only register to play online with a credit card, they will not charge you, but it should cut down on those who seek to disrupt others' play. The single player game is fairly straight up, with you commanding your four man SEAL team at various hot zones around the world. The missions are good and diverse with secondary objectives and unique challenges.

Enemy terrorists don't plan out attacks very well and have somewhat of a harder time actually killing you. And you own team's A. As they infiltrate Gozorov' s office in a small town on the country's northern coast, they discover a weapons cache before being ambushed by an RPG blast.

After finding an injured gunman, the team questions him and reveals he is from the Koratvian Revolutionary Army , though he denies any knowledge about Gozorov. The team heads to a KRA outpost in the industrial region of the Koslovosk, the capital, to find more intel. There they discover a large stash of weapons caches, and a hostage who identifies himself as DeBruyn , a member of the private military contractor PMC , Talon International , who reveals that the KRA are attempting to eliminate the PMCs because of something that their boss said.

Fireteam Bravo then moves to Baltiysk Port, where the regional headquarters of Talon International was located. Under heavy rain, they fought their way inside the PMC base. The PMC transported several shipments, one of which was discovered to house chemicals.

The team heads off to an old decommissioned missile base in Northern Koratvia where the chemical weapons were located.

Once they moved into the building where the barrels are, TORO confirms that it's cyclosarin gas. Fortunately, the scientists were aware of the danger and had them separated into binary forms, making it less dangerous to handle and coincidentally, easier for the SEALs to destroy.

As the team head to extraction under fire, TORO discovers a opportunity to charge at the chemical agent, but fails when an enemy tosses a stun grenade, disorienting the other members of Fireteam Bravo.

Just as the rest of the team recovers from the flashbang's effects, they see TORO unconcious, being dragged and loaded into a truck. The three then board a Talon Int. After searching the tram lodge and the village, they find Toro in the ski lodge's basement.

Just as the team rescues TORO back and exits the ski lodge, a sniper shoots Lonestar, killing him instantly. They encountered fierce resistance, but they mostly fought in pitch black darkness, giving them an advantage. In the central command room, they find an unarmed KRA soldier and interrogate him. The soldier's statements confirms that Vasili Gozorov did in fact supply and fund the KRA from his contacts in the Russian military.

They also had enough intel to find Gozorov's whereabouts. Fireteam Bravo then moves to Gozorov's hideout, an old Prussian estate in the countryside. Gozorov is then cornered at the rooftop of his estate and is forced to surrender. However, Gozorov is hesitant to give up and quickly pulls out a pistol, but Wraith kills him before he could pull the trigger.

The team learns that the KRA are out to kill the president in an attempt to overthrow the government. The team, in civilian clothes and armed only with sidearms, goes to the city center of Koslovosk and finds that it is empty of civilians swarming with KRA gunmen. With the help of DeBryun whom the team rescued earlier , the team is re-supplied with new firearms that were smuggled there in a boat through the river.

Just as the team reaches the Koratvian Indepedence Hall, a firefight ensues between the presidential security group and the KRA. The president is forced to hide in the palace grounds as the KRA assaults the building led by former Spetznaz Colonel, Yegor Ryakovsky.

The squad chases after Ryakovsky and throughout the palace. After killing Ryakovsky and his men, they successfully rescue the president, telling him to "go somewhere safe" and to forget about them.



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