Youth football quick passing game




















For example, when we split both ends we can run belly to either side without any blocking rule changes. Home Articles Products About Toggle menu. Rick Minus Orange. This season we did not have our QB read the defense. Instead, he would always take his 3-step drop as a sprint out toward the offset FB, and that was the side of the field where he would throw the ball. He would always do this, even if there was no pass play on. Just some word as an indicator.

The call tells the line that they will slide protect to that side. The FB would end up protecting the back side away from the slide protection. Quarterback Footwork Early on we had the QB doing a straight 3-step drop. Looking Ahead to This Season This coming season we will refine what was already working well while trying to enhance our passing game with a more balanced attack.

Previous Next. Quarterbacks must learn how they work. It takes time. With good coaching and film work, quarterbacks will learn. Playing experience is the only true way to learn. There are 12 basic specific progressions. Once the receivers and QBs learn all this information, you can automatically change primary routes. Three of the 12 progressions are for the Quick passing game, with quick three- and five-step drops. For example: The Alerts are to run a flat then slant route.

Another example is to run an outside route, then adjust to an inside passing route. This all depends on the disguise of the defense at levels two and three. The last example is a four-yard stick route to continue to an outside flat route with good pressure steps. The "Y" and slot receivers in specific personnel groupings usually run these routes. The other nine progressions are for the regular drops by the quarterbacks.

This includes the big three-, five- and seven-step drops. There are many different progressions to learn, including: A play action B deep, shallow, crossing and screens. The big question is, should the offense use progression or a coverage read? These two methods are essential for any team offense.

Then, having gotten stuffed on the run, you call the fade, and now they have a corner and a safety over there to defend that receiver so the corner can better play the fade. Quick passes combined with a draw play. This is a great concept that has quickly become more and more popular. And not that the sequence alleviates concerns with linemen getting downfield: If the ball is thrown on the quick pass, the linemen should not have gotten downfield yet; but by the time the ball is handed to the runner they will be sprinting up to take on the linebackers.

In any event, the key is that the purpose of combining these two plays is to affect the player that can either ruin the draw or the stick play : the inside linebacker. Reading him should make him wrong no matter what he does. This is also why it really works best from a trips formation: doing it from this look helps isolate the player.

As a result, however, if one of the other defenders ends up trying to take away the stick, the coach should call the normal stick play so the quarterback can go through his progression. The final frontier for combining quick passes is to put a screen play to the other side. The simplest way to do this is to use the same trips look as above and to use a runningback screen, as shown below. By sending the runningback on a swing route or running it from empty, you can combine the stick and the tunnel screen, as shown below.

First, doubles:. The stick should draw the backside pursuit, so that the blockers to the screen side should be fully matched up for a potential big play. The quarterback reads from the inside to out. If the sit breaks wide open i. If that is not there he uses the same methodology as above: he retreats and drops the ball off on a runningback or receiver screen.



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