Download jak 2 cutscenes




















If all you care about is graphics yeah the ps3 is better by like a milometer. I had a fear that these would get pushed into next year, super excited!

I figured with some of the rights of games you have access to you would make a better effort in some of these themes. So far Rez Infinite and Persona 5 have only seemed to get it right with good music and good themes! It would still be a great idea for PS4.

I played my PS2 copy not long ago on my original PS3. Still holds up very well. Will it be updated with PS4 Pro support? What kind of support on PS4 Pro? Btw, No Daxter game and Lost Frontier in the bundle? A shame! I really wish you reconsider adding them on PS4 to complete the story of the saga for everyone on PS4.

When will a bundle without TPL come? Will it be still this year near the release of the complete bundle? I was super excited to read about this bundle as Jak X Combat Racing was my favorite game title online once the Slim PS2 first became available.

I played it nightly with a friend of mine back in the day before he moved, and I really enjoyed that game more than anything that the PS2 had to offer online, even more than Socom 2, 3 and Combined Assault. Thanks anyway. Did you consider porting it at least as PS2 Classics? It was ported to PS2. These games should be free I can get these games for like 3 bucks each on PS2 maybe even less, leave it to Sony to extract money off nostalgia.

You cannot be serious. They are literally just PS2. I agree completely. Charging this much to downgrade to the PS2 version is just criminal. Almost every PS2 classic on PS4 launched at These are literally games that people were paid to make functional on PS4.

Their production costs need to be recouped and a profit gained. Agree with Tj. Any plans to bring the old team back? Although the Crash Remaster was a nice surprise. Finally I have waited for so long I have been checking the blog often since the announcement for at least some news! I know it says that the multiplayer wont be working for this, but please re-consider it.

It would mean a lot to us and splitscreen is no match to vs 5 other friends in different modes. Every Jak fan wants this and people are disappointed that the multiplayer wont be available. Even if it will take time, we would be patient. I hope someone can take some of profits and make a new trilogy. Its ok to make an action adventure game with Pixar style animation. Look at Ratchet and Clank.

There could even be a contest for fans to write a story for new trilogy! While all known Precursors are ottsels, it is unknown whether Tess is a Precursor herself simply by virtue of being an ottsel. She did not speak during the encounter, instead coming across as cold and suspicious, in unity with Torn's approach to newcomers. Tess was eventually sent by Torn to spy on Krew, who despite exchanging intelligence with the Underground, was evidently withholding certain secrets.

Tess got a job as a bartender at Krew's Hip Hog Heaven Saloon , through which she would gather and relay information to Torn. When Daxter eventually recognized her at the saloon, [2] she was much friendlier to the duo, presumably due to their membership with the Underground since, even coming across as flirtatious with Daxter at times. Despite this, Tess was careful not to blow her cover, and acted very distrusting of Krew.

Later, Tess was arrested by the Krimzon Guard and imprisoned at the fortress , along with the young and old Samos Hagais. For the latter two, Torn was forced by Baron Praxis to betray them, and revealed their location at the Tomb of Mar. However, Tess was not at the tomb; whether Torn revealed Tess' role as a spy or her arrest was unrelated is unknown. Jak and Daxter ultimately rescued the group, after which Tess embraced Daxter as her "little hero". Tess later informed Jak and Daxter of a mysterious artifact that Krew had stashed in the Metal Head Mash machine, noting that he seemed distressed while doing so.

Tess promised to take the artifact to Keira while Jak and Daxter rescued Sig , who she said was sent by Krew to the Underport. Tess was lastly seen at the saloon, after Jak and Daxter had killed Kor.

Daxter had taken ownership of the establishment and rebranded it as the Naughty Ottsel , mounting Kor's head in the back of the room, which Tess admired. He made Tess interim manager of the Naughty Ottsel in his absence, [8] though it was eventually requisitioned by the Freedom League under Torn, who needed to use it as a provisional headquarters for the war. Plus there's Skygunner.

I liked the heavier adventure-game emphasis than the more platform heavy Banjo games though that's just genre preference to some extent , but I'm not sure about Conker or DK64 as I haven't played those very much - yet. But that's mostly because I think Wind Waker is awful. You take that back! You meanie jerk face guy man dude! There's a boss rush near the end too. I flipped out.

I haven't given Wind Waker a fair shake, I played the demo and felt like it was Zelda 64 with cell shading. I had already played the first two Soul Reaver games by that point and found them more entertaining and to have better fighting mechanics and puzzles.

Wind Waker needs a second shot though, too many people have told me that it stands out from the rest of the 3D series. Wind Waker was a pretty amazing title for its time. The only thing I didn't like was the amount of sailing near the end, but it was pretty relaxing to just sail along to music. I think Star Fox Adventures is an extremely beautiful and underrated game.

The gameplay is fun including the puzzles though they may trend on the easy side. The graphics are some of the best of that generation and even the writing was really well done. If it had been marketed as anything other than a Star Fox game I think it would have been considered a classic instead of a sleeper. It's probably the last truly special game that Rare came out with.

I'm joining with the crowd who likes it more than the Gamecube Zelda titles. That said I really, really wanted to like Wind Waker. I tried, I really did. I do love the art style and everything but it bored the crap out of me. I've never really been too into Zelda though, I don't even really like Ocarina of Time the so called "greatest video game ever made" so maybe my opinion is just invalid so take that as you will.

I like the top-down old school ones better. I love how time changes people's opinions though. I remember Wind Waker being universally loathed on its release and now the opposite seems true for most people.

Back on the topic of Gamecube's graphics I fondly remember Metroid Prime knocking my socks off. It's the reason I bought a Gamecube. From what I could tell, Wind Waker was trashed by the media by a bunch of Zelda 64 fanboys who didn't like the new art style.

Everything they complained about besides the art style I've complained about Zelda 64 and Majora's Mask before. But this seemed to be a prime example of how the media actually does, or did, affect popular opinion at a game's release. I'll have to agree here. Dinsouar Planet was a much better game with a far better set of characters, more interesting game world and all helped thanks to RARE's humour and fantastic voice acting and music score.

I've yet to play Star Fox Adventures myself. Star Fox Assault was fun though, and it was probably one of the best looking games on the Gamecube. I was completely pissed off that Assault used the boring elevator music of Star Fox Somebody needs to find the original Star Fox composer, lock him in a room and chain him to a computer and make him compose more songs for various sound chips for the rest of his natural life. Then Star Fox 64's soundtrack needs to be obliterated from history.

Durp, durp, durp, duh dud dud duh, derp derp derp derp derp derp, duh dud duh duh. Versus the original: Bang! When you put them that way neither is really better than the other.

I really liked the rendition of it in Assault and in Brawl. WW has a better story, but is just way, way too easy, and is lacking in terms of dungeons too. Yeah, ports often weren't graphically enhanced a lot.

They did at least add a four player splitscreen mode though; the game's two player only on PS2, but has four player on GC. It has some great ones, most notably Gradius V in my opinion, but not a huge number of them in total, because of the fading fortunes of the genre. The same thing is true on the Dreamcast in fact, yeah it has some amazing shmups, but in terms of numbers it has far fewer of them than the Saturn or Genesis do.

In the US, there were five or six shmups released on PS2, plus a bunch in classic arcade collections. Plus of course the more recent unlicensed ones, if you want to count them. Japan got many more on both systems, of course, but it's not a blowout win for the PS2 by any means. Both systems do destroy the GC and Xbox in terms of shmups, though But, it does have Ikaruga Ikaruga v. Gradius V, that's a pretty tough one.

I don't play player multiplayer that often anymore either, but I think I'd definitely have played RSIII more in multiplayer had it had a four player versus mode And also, as I said, 1v1 flight combat is kind of boring in comparison to having more people. Oh, and I don't know why you mentioned sims, because the Rogue Squadron games are pretty much the opposite of being flight sims It's really unfortunate that nothing like that ever happened.

Hell, I'd be more likely to get interest for 4 player Star Fox I mean, I loved the single player game, and it's still one of my favorite rail shooters ever, but in multiplayer somehow it just didn't match up at all, I thought I disliked how the radar didn't work at low altitudes sure, it makes sense, but it made finding the other person frustrating , the graphics definitely weren't as good as in the single player mode, there were only three arenas, etc As for Assault, I was expecting to really dislike it, after hearing the moderately bad press it got and after Adventures, but it's actually okay.

It's no substitute for a real Star Fox game, certainly, but it's decently fun at what it does. The far, far too few rail shooter stages are the best levels in the game, but I had some fun with the rest of the game too. It's not a great game, but it's okay.

Would it be basically the same thing but on the N64, and thus disappointing, or would it have been a better game? Somehow I've always thought that it'd have been better on the N That'd be an improvement. And second, I don't know, it was originally designed for N64, and the N64 version was looking pretty good I'd like to say that the often bad voice acting would be gone, but given that it was Rare, it'd probably have had voices on N64 too However, if the base gameplay was the same as the final GC game, it well might have been disappointing too OK" just weird sounding, definitely the least annoying Slippy voice they've used ; The N64 demo already had voice acting, so that was almost definite a la Conker.

Again, I think it could have worked if they'd toned it down. The purpose was obviously a marketing gimmick, but they could have done that with far less intrusion into the game.

Wow, lots of Wind Waker hating in here. In my opinion it's one of the most beautiful games of the last generation, and it's one of the few games where I'm not bored by its deliberately leisurely pace. That said, I still think Link's Awakening is my favourite Zelda. Also dig that Twilight Princess isn't universally hated here yet, anyway. I actually liked it better than Ocarina. I love all the Zeldas, but Ocarina actually ranks lower than several Zelda games, personally.

But a lot of fans and critics grew up on Ocarina so I'll let them control the flow of opinion here. The Gamecube is a great system, and you can easily find 20 great games for it if you're collecting.

But you have to have pretty broad tastes in gaming, as many of the GC's best games are oddball and difficult to categorize. Judging by the tastes of people here, I don't think many of them would find Chibi Robo, for instance, to be very appealing. But it's a great game, even if it's hard to categorize. While the PS2 certainly has an incredibly massive game collection, shmups aren't really its strong suit, at least in terms of volume.

I lumped those titles under the category of shooter. Links Awakening is such an incredible game it's hard to believe what they managed to pull off on the original Gameboy. I'm not even a big Zelda fan but it's one of my favorite handheld games ever.

I really liked Chibi Robo actually, it was adorable. This was the first Zelda game that became monotonous and all the graphics in the world could not save this lump. Unfortunately the dungeons were a disappointment as was the over world. Was this a Zelda game or a Kevin Costner movie? The best aspect of this game was the pre-order bonus. What's wrong with Starfox 64's soundtrack? I never got all the hate Slippy 64 got.

Me and my friend used to play as him in multiplayer all the time. Then we got on the internet and discovered the lynch mob bent on obliterating Slippy's dignity from the face of the planet. I mean he has a high voice and he's annoying, but so what?

I guess it's just not my style. Yeah, he's an annoying character with a high-pitched whiny voice, what's not to love. The execution I suppose I could understand, but the composition itself I thought was well-crafted.

I like the SF64 soundtrack more than any other Star Fox's soundtrack imo, with Adventures coming in second. The ending was one of the first amazing moments I felt in gaming. No, it's not hating on the 64 track, it's pointing out the examples of many stronger compositions in the SNES game s. It does a good job of feeling like an epic space series like thing, like that intro music before stages for instance I pretty much loved everything about Star Fox 64 except for its multiplayer mode, I'd say OK" just weird sounding, definitely the least annoying Slippy voice they've used ; The N64 voices are awesome, I wouldn't want to switch them for anything Sure, Slippy is a bit annoying, but everybody else is great.

The N64 demo already had voice acting, so that was almost definite a la Conker. I mean, I'd have liked to see all of those changes.

Some of the other things I disliked about the game, though, include: First, the battle system. It was just so boring! Hold block until the enemy is vulnerable, wait until the enemy is vulnerable, mash attack until they block again, rinse, and repeat I remember fighting being quite boring.

Second, game design -- it kind of feels sort of like Zelda, but not exactly, it's not as complex as Zelda. But on the other hand, it's not a 3d platformer either. It's something in between, and not as good as either. On that note, third, level design.

I don't know, it often felt quite bland, unlike their N64 games which were often great. The level designs were not up to Rare's standard. I think part of this is because of the second point, it's not either a great 3d platformer or a full-on Zelda style game, it's in between, and that problem shows in the level design too.

It should either have been a platformer or a more complex game that could actually match Zelda. Oh, and those curving paths they used to "hide" the load times were clumsily done, and really were no improvement over actual normal loading screens.

Also, while I liked Donkey Kong 64 loved it, actually , SF Adventure's multiple, overlapping collection quests was kind of annoying.

At least in one of their 3d platformers, you had some choices, so you could do various different missions at any time. They had a great variety of gameplay, and somewhat nonlinear structures as you could do a bunch of missions trying to get enough whatevers to continue.

Conker was a bit less linear than the others, but still it was somewhat. In SF Adventures, though, it's pretty much completely linear. First collect the first krozoa spirit, then the first whatever else, then the second spirit, etc. And of course, the often bland gameplay doesn't help much. I've said before that it was one of the most boring score-wise-okay games I've played, to the point where I can easily see calling it bad, even though it does do some things right They just wanted to get it out there so they could leave Nintendo and go to Microsoft.

Of course we all know how well THAT worked out, but it's what they wanted at the time Still, I think it's unfortunate that they left, and that losing them did hurt Nintendo some. Oh well. Otherwise, don't bother taunting us like that Bah, Star Fox 64 has a good soundtrack. True, it's got some nice tracks, but the point was that the SNES game or games as I pointed out had some really nice tracks that merited remixes as well in the context of being used in Assault.

Multiplayer was the selling point for me. That's also the same day I realized how sluggish the arwings were in Assault by comparison. Cheesy at times, serious at others, but nearly always fitting and admittedly awesome overall. Yeah, they really should have kept the original voices. How about Conker on Xbox vs N64 aside from the added censorship :p. I don't think I ever learned to use the blocking strategy: for me, it was mainly doge, spam attack, then dodge again as necessary or just take some hits if I couldn't dodge ; The ranged attacks were rather annoying to use though.

Zelda had a wider array of enemies requiring more varied combat strategies. In some respects it made for a more engaging story and cast than Zelda Team Andromeda made a decent point there , but much of that also falls flat with the plot holes and shoddy writing and acting at times. Yes, it mainly just made it more confusing to navigate. Yes, linearity is a problem too rather ironic given linear gameplay was one of the huge no-nos of classic European gaming culture -at least from the perspective of critics in the media.

Zelda is fairly linear in some respects, but with plenty of side-quests and other options for exploration. One extreme example of SFA's linearity is how the game blocks you from replay if you save just before the final battle: you end up trapped at that final cutscene with no way to go back to previous areas to explore again.

Any info on what Azurik's polygon count was? I've seen an interview with the developers where they said it had a much higher polygon count than Rogue Leader on Gamecube. Kit I love reading all your knowledge but, I have to cook a meal and prepare time to be able to sit down and read them lol. It's like Dragon Ball Z Kai vs the original dub in some respects.

If the latter, then I'd say that while I feel differently about Starfox 64 and 3D's voice acting, I'd agree about the comparison. The Japanese cast really seemed unenthusiastic this time around, not to mention they are 20 years older. There was also lots of stunt casting and many cast members didn't return solely because Toei wanted to cash in on the popularity of certain modern day anime actors.

Overall it was clearly inferior to the original Z in terms of acting. If it's the former, then I really don't see how you can compare Nintendo trying to copy the game's original, cheesy acting as closely as possible with FUNimation's attempt to give Dragon Ball Kai the accurate, well acted dub that Z never had. Starfox 64 3D is still pretty much the same experience, just with slightly different voice acting, whereas Dragon Ball Kai's dub has vastly different more accurate characterization from the original Z dub, because FUNimation completely butchered and Americanized their original Z dub.

They're really entirely opposite. I don't think, RE4 is uglier on ps2 but it offers good points over GCN version, for example it has 9 widescreen support which results in a view area twice as large as the gcn version. There are cases like Driver 3 that was not released and according to producer GCN would not be able to handle the game see True crimes NYC Crash Twinsanity had concept changed to fit within the capabilities of the mini dvd and yet the game did not came out on the platform.

The PS2 version has reduced polygons trees are stripped of branches lower texture quality, poor lighting effects and no bump mapping leaves look flat on the ground. Yeh Despite these differences, it doesn't mean that ps2 is weaker than GCN its just a 8 month port, Bump mapping as far as I know are only present in Leon and Ashley's belt buckles.

It's okay to claim realtime cutscene vs pre render, but I particularly don't see a point in that, since it's a hurried port. The real difference between the machines is here Rgohhau18NM?

Widescreen in wasn't that big a deal and in modern-day, there are all the HD ports. RE4 looked like shit next to the GCN version. They had to use in engine for cutscenes. As for other games.

I don't think Gamecube was a top priority for ports.. So I am sure some devs cut down on some things just for space reasons. I know for Skies of Arcadia when showing the intro for the intro cutscene for Pirate Isle for example. Several seconds were shaved off in the Gamecube version. Yeah sure extra content was added but still it shows SEGA had space in mind, I noticed playing both versions.

Stuff like this happens a lot on the GCN version. There can be a lot of factors at play and one of them is space-saving. Time is another when porting to 3 platforms. Shenmue II took some shortcuts when porting to Xbox and that's just 1 system. RE4 was made with Gamecube in mind and it shows. It just flat out looks better. You can count pixels if you want but the first reaction everyone had when it was shown and released was Because it does.

Because Gamecube from a pure hardware standpoint is a much better machine. If you want to claim hurried port then anyone can claim other reasons why True Crime looks different. There is a lot of information about gamecube that is not true one of them was that it was a more capable machine.

Let me see where I start, GCN unlike Dreamcast does not run all games in p , the main GCN games that use good graphics have much lower internal resolutions than that. From a logical point of view, there is no way to make a GTA-like game where it is possible to change the disk, in shenmue was possible but in gta or the game fits on the disc or there is no way, and when these games are released the machine suffers you can compare there is no open world game better on GCN than on PS2 graphically.

Any word on a release for the PC version? Edmondson: '' Obviously the Xbox version is slightly graphically improved, but the PS2 version we're really proud of, it really pushes the hardware. Both versions are in parallel development, it's been designed from day one to be on both systems.

The differences tend to be things like bump-mapping that we can't afford to do on the PS2. As for the GameCube, the machine is just not geared toward games like Driv3r, it couldn't handle that level of detail.

We have some ex-Rare people who know the 'Cube very well, and what it came down to at the end of the day was: "we can do it if we cut down on this detail" - and we weren't prepared to do that. The PC version should appear three or four months after the console version, so September or October '' according to my research there are only 11 multiplatform games in which GameCube shows substantial graphic differences compared to PS2.

But there are 40 multiplatform games that show substantial advantages in favor of ps2. For substantial graphic difference I include lack of shadow, textures, effects and frame rate, the other differences like AA vs no AA or i vs p I did not consider for this comparison gamecube doesn't have better textures than ps2 in the vast majority of games, in general gcn has blurry textures, but it's not an isolated texture here or there, it's the whole picture, we see it more easily in games like Russia with Love, Medal of Honor, King Kong There's a lot of slanted information there.

The Dreamcast doesn't run every game in p, and if you have a VGA adapter, you'll find out early on about that.

A majority of PS2 games do not run in progressive scan, while most of the GC library does. A good example is you're suggestion of Rogue Galaxy does not run in p vs. Twilight Princess. Here's an example list, that suggests that there are only about PS2 games that support Progressive Scan. The widescreen in this case has overcome the shadows, 4: 3 is very old. Anyway when running in progressive scan IMO is not so far as they say. Something happened with ps2 pos , its games got very advanced. All of those games were developed on the PS2 and ported to the other consoles.

There were even PS2 games that got ported to the Xbox that looked like nothing more than a drab PS2 game. The GC version of Bounty Hunter is considered the best version, btw. Nintendo's 1st party titles all support Progressive scan, while Sony's 1st party titles do not. Those lists of widescreen supported games for the GC aren't necessarily right either.

Here you can see Metroid Prime on my 52" p LCD and the game fills the screen, yet it is listed as not supporting Those games are doing special effects that the PS2 can't do, and Rogue Squadron pushes an insane 15 million polygons per second. I don't see why not, there is no game that GCN runs that is not possible on PS2, but the reverse is true.

There are two situations: first the PS2 receives a port of GCN versions and the second option it receives a game from scratch focused on its hardware characteristics, in the first case -RS2- we would have an uglier but playable version without bump mapping only normal textures, half the polygonal count in however.

In the second option we would have more beautiful games, for example, a ps2 exclusive Rebel Strike would use better models, better animations, Bump mapping could be replaced by normal mapping. It's not impossible to see such things happening, MGS2 already has better models than Rebel Strike, with better hair works, Matrix Path Of Neo has normal mapping applied even in the characters face.

Morpheus pimples. It always happened right when the moment was getting intense and then suddenly Trust me Protect Site in Dead Town - The 19th segment. With all of my failed attempts and countless tries to figure out the best way to get through this and the fastest way, this is definitely a must see. Destroy Equipment at Dig - The 25th segment. The first time I played this mission I probably died 50 times before I beat it.

Here, I own it. In my normal mode run I attacked as things came to me. Here, I try to run past everything, saving several minutes. With all of the things that are going on in this level, it's incredible.

All 3 missions take up less than 20 minutes I never went to the Oracle. Escape From Fortress - A friend of mine told me that I could probably do a long-jump at the very beginning.

After quite a bit of practice I knew just exactly how many I could do Normally I have to load every single time I record, but for this first level I didn't have to do that.

I don't use any ammo, so that stays the same and overall time doesn't increase since every time you restart the time resets. I ended up recording pressing start, skipping the cutscene Protect Kor and Kid - No real way to mess this up I also got the tank to hit all 4 things at the end faster. I was so surprised that I still won. I was able to use the peacemaker to quickly kill many metal heads in the middle.

Destroy Turrets In Sewers - I killed enemies faster and tried to keep going. I don't know why I didn't plow through all of the guys I used peacemaker on. Didn't cost much time though. I ended up going back and doing the gun course later on in the act though. Just like with the Scatter gun course, I did the Blaster course faster by only doing the minimum goal and exiting. Saved quite a bit of time. Destroy Eggs At Drill Platform - Maybe it's just me but when I was studying this one for shortcuts I discovered that there were certain eggs that activated the next section of the stage I thought wrong.

I almost had a heart attack when I stopped shooting and got out and there was one egg left, I turned around and saw about 10 guys hovering around me No real way to save time. Find Pumping Station Patrol - I did a small shortcut in the beginning.

Saves maybe a second or two. This was a very difficult mission, and that shocked me. Strategy: Don't get electrocuted. I dodged boulders first just to get it out of the way and because I hated it when I got the other two and then screwed up horribly on boulder dodging. Turn On 5 Power Switches - Same as before.

Shuttle Underground Fighters - I tried to beat this with only one vehicle but I think that'd be very unlikely.



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