Browser based game database design
Everything included No additional software is needed. Edit sprites and logic directly inside the game. Make money Sell your apps on Android, Apple, or Amazon app stores. Display mobile ads from AdMob. Night of the Attack of the BSD Style.
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If you're eager to start coding, then write some code that works with values from a text-file or hard-coded values. Once you figure out what you need and how things play together, you can plug the DB into that. The DB isn't your game, it's just a data-storage. Your game should be written in a way that this storage is abstracted so that you can start with some simple hard-coded values and later plug in the code that actually does the DB connection etc.
Also things like the "login" eg. Sign up to join this community. The best answers are voted up and rise to the top. Stack Overflow for Teams — Collaborate and share knowledge with a private group. Create a free Team What is Teams? Learn more. Browser Game Database structure Ask Question. Asked 10 years, 2 months ago. Active 10 years, 2 months ago. This allows for lightning fast rendering across Desktop and Mobile.
We've made the loading of assets as simple as one line of code. Phaser ships with support for 3 physics systems: Arcade Physics, an extremely light-weight AABB library perfect for low-powered devices. Impact Physics for advanced tile support and Matter.
Sprites are the life-blood of your game. Position them, tween them, rotate them, scale them, animate them, collide them, paint them onto custom textures and so much more!
Sprites also have full Input support: click them, touch them, drag them around, snap them - even pixel perfect click detection if needed. Group bundles of Sprites together for easy pooling and recycling, avoiding constant object creation.
Groups can also be collided: for example a "Bullets" group checking for collision against the "Aliens" group, with a custom collision callback to handle the outcome. All of these can be used to easily create animations.
A particle system is built-in, which allows you to create fun particle effects easily. Create explosions or constant streams for effects like rain or fire. Or attach the Emitter to a Sprite for a jet trail. Phaser has advanced multi-camera support. Easily create extra cameras then position and scale them anywhere on screen. Cameras can be scrolled and also have special effects like shake, flash and fade.
Pan around and follow Sprites with ease. Talk to a Phaser Pointer and it doesn't matter if the input came from a touch-screen or mouse, it can even change mid-game without dropping a beat. Touch, Mouse, Keyboard, Gamepad and lots of useful functions allow you to craft whatever input system you need. It automatically handles mobile device locking, easy Audio Sprite creation, looping, streaming, volume, playback rates and detuning.
We know how much of a pain dealing with audio on mobile is, so we did our best to resolve that! Phaser can load, render and collide with a tilemap with just a couple of lines of code. We support CSV and Tiled map data formats with multiple tile layers.
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