Wunderboy tools
To correct the problem, open the materials browser and use the picker to get the models material. For each sub material select the diffuse texture and browse to where the actual texture file is. Once done the texture should appear. The importer uses explicit vertex normals to recreate the smoothing exactly as defined in the SMD. The removes the need for smoothing groups and gives much more control. If you want to edit them add a Edit Normals modifier to your stack. You can either do this by re-importing the SMD with the smoothing normals option turned off or place an Editable Poly modifier on top of the stack.
Did you find something useful on my site? Want to say thank you? Make a donation and help support further projects! Head over to the 3D Modelling tools page to find the links. Sorry for the wait. When I first wrote it it was for Windows ! I think the original codebase that it was based on is so busted now it barely runs on Windows I might just port it over to QT5 to make it cross platform compatible as a learning exercise if nothing else. Be interested to know if anyone would be interested in it still.
I think VTFLib is one of the few tools of mine people are still using so I will endeavour to get it sorted over the summer. Perma-link Related posts. A quick post as the title says it all. Does anyone still use it? Is it worth the effort of updating it?
It took some time but it was an interesting exercise. This will keep the workload down to something manageable. This might be handy if you use the multi-uv channel approach for packing maps or seamless texture joints.
So, off you go — grab the latest versions and let me know how you get on. Wow, is it really four years since my last post? I could have baked them into the installer but that would have made it a 10MB download.
It seems that every other version of Max requires a newer version of Visual Studio and a code re-build. It will list the textures used by their VMT file plus the folders in which it the model will look for the textures. The plug-in exports object meshes and materials from MS3D, retaining the same groups and properties as closely as I could managed on what I know of the XSI format thus far. It generates a XSI 3. Note: the dotXSI exporter is now included with Milkshape3D by default when you choose to install third-party plug-ins.
Thanks Mete! It functions independent of Steam allowing third party apps to use these file types without the need for Steam to be running.
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